About Me

I have been working in London as a professional CG artist since 2003, and have fulfilled various roles within production pipelines.

Over the years I have been lucky enough to have worked in the games, commercials and film industries. I am currently working at The Mill as a Lighting & Rendering Supervisor

With a degree in Computer Science, I also have a fair amount of knowledge about some of the technical and mathematical fundamentals of computer generated imagery. I am proficient in most CG roles; however, I enjoy shading, lighting and rendering the most in both artistic and technical (TD) capacities.

A brief skill set overview:

  • Softimage / ICE
  • Arnold (as a user and shader writer)
  • Mental Ray (as a user and shader writer)
  • Prman
  • Katana
  • Color Theory
  • Shading Theory and Shader Writing
  • C++ development for Linux/Windows
  • Python
  • Boujou
  • Mudbox
  • Maya
  • Houdini
  • Houdini SDK
  • Maya SDK