aaOcean Suite v2.6 is an ocean simulation system based on Tessendorf waves for Softimage, Maya, Houdini, Mental Ray, and Arnold.
Deformers are included for DCC apps to allow simulations to be run on a low resolution representation of the ocean surface, which can then be combined with higher resolution ocean surfaces in the renderer. Efficient frequency spectrum sampling ensures that higher ‘Resolutions’ only add more detail to the ocean surface, and not completely change the ocean surface.
Tessendorf’s paper shows a method of making a tileable ocean grid with user-defined grid resolutions. This method is based on data collected over many years about how the surface of a typical ocean varies with time. Tessendorf shows that the data can be approximated with mathematical functions and then proceeds to lay down how the mathematics can be used to generate a realistic ocean.
Below are some quicktimes that have been rendered with aaOcean Suite and show how Tessendorf’s waves look once implemented.